Skip to content
Combat paths

Moonlighter 2 Hex, Poison, and Bomb Paths

How the officially described Hex, Poison, and Bomb combat paths work and when each path became available in Moonlighter 2.

Early Access (checked Sep 2, 2026)Official sources checked
Answer first

Quick answer

Hex spreads damage-over-time effects through cursed enemies, Poison grows stronger with successive ticks but must be reapplied to maintain its short duration, and the version 1.0 Bomb Path marks enemies with charges that detonate after enough hits and damage nearby targets.

Updated 2026-09-02Sources linked below

Hex Path

  • Released with Greed & Glory
  • Curses enemies and deals damage over time
  • Can transfer effects to nearby targets
  • Unlocks at Endless Vault Challenge 2 without an additional requirement

Poison Path

  • Released with Blob-Life Balance
  • Deals damage over time
  • Each tick increases the next tick's damage
  • Its short duration rewards repeated application

Bomb Path

  • Officially announced for version 1.0
  • Marks enemies with explosive charges
  • Enough hits trigger a detonation
  • The explosion damages nearby enemies and supports group control

Choosing a path

Hex favors spreading pressure, Poison favors maintaining one growing damage-over-time effect, and Bomb favors repeated hits that turn one target into area damage. Exact perk lists and balance values must be checked in the version being played.

Check the original

Sources